Page 5 of our Splinter Cell: Pandora Tomorrow comic book is online (Click on downloads). I do hope you enjoy it, now things are really starting to get intersting.

Page 5 of our Splinter Cell: Pandora Tomorrow comic book is online (Click on downloads). I do hope you enjoy it, now things are really starting to get intersting.
We will be at Sakuracon again this year. It's at the Seattle Airport Hilton and Conference Center and Marriott Hotel April 23rd to April 25th. You can get all the details at the website if you're interested. We are gonna have two brand new posters available for purchase at Sakuracon. Here's a peek at the posters.
The most recent post took precedence, but the WoW information I promised you did get posted - it just got posted a lot later than I intended to.
We had hit up the View Askew site - partially because Kevin Smith is our lord and savior, but also because we were curious to see what information there was about the film Jersey Girl. The movie in question apparently wasn't made for critics, which struck us as a rock-solid strategem. This culminated in the direct application of that principle to our own work, which produced something very much like what we would have done anyway. It may be impolite, but the weight of a perfect stranger's sour opinion on our work is approximately nothing.
Every event today conspired against my writing this, except the one thing I wanted to do, which is play World of Warcraft. My knowledge of the game world and its systems is not in any way encyclopedic - I was not in the Alpha, for example, so my character only has the experience and abilities I have been able to accrue since Friday's beta announcement. However, it stands to reason that I might know some things that would interest you.
I had every intention of continuing the World of Warcraft discussion, particularly what makes it humane in comparison to other genre entries. Then, I had to answer 1345 e-mails. Now all I want to do is kill.
If this is World of Warcraft in its beta form, then we would do well to fear the hybrid super heroin they will ultimately unleash. My propensity for "crafting," if indeed that is an accurate term to describe clicking a button until some imaginary quantity is created, is well known - and this was before I was scanning the countryside in the style of Aragorn, selecting roots of a curative nature and making potions of various kinds while Gabriel was savagely mistreated by bears.
Gabriel gave me the impression that you might like to hear more news here from time to time, and something came up that fits the bill.
Quit whatever you're doing, it's not important. Maybe you're performing a surgery. Put the scalpel down. Maybe you're holding a runaway car back from rolling over a carriage which contains an infant. There's no baby shortage, and even if there were, they're apparently a lot of fun to make. Run over the roof of the car, go home, and open up a browser.
Penny Arcade reader Adam Fernandes was able to attend the Splinter Cell LA vs. New York event I mentioned a little while ago, and since it's germane to what we're talking about I decided to post it:
Today is a big day for our Penny Arcade Presents projects. Here's what's new today:
I thought for sure I had uploaded everything last night, but when I woke up this morning the server was under heavy load and wasn't displaying them. Either that or I dreamed I uploaded them, in which case... Wow. That's a boring fucking dream.
I'll go into it with much more specificity at a later date - maybe Monday - but Unreal Tournament 2004 is a great game and an almost ridiculous value. It's only flaw isn't in code - it's in the human beings that feel like they have a license to say whatever they want because they bought the copy that includes a headset.
What's more, it looks like they're giving away the Train level, for God's sake. The Train level really defines what this game is trying to get at as far as I'm concerned, I'd never give it away. Maybe that's just me.
I have a bad ass new Splinter Cell wallpaper for you guys. As I mentioned earlier James Rochelle is doing all the colors for this project and I think he did an awesome job on this piece.
There are maps in the game which depict the civil element of Vietnam, and put North versus South. Humans are suggesting that perhaps I was playing one of these maps when my avatar was speaking Vietnamese. I don't believe so, as I recall the flag that represents my country up in the corner. Sometimes I'm wrong about things, though.