I was enthralled by Tomb Raider: Legend, caught in its jaws, and if (the demo accurately represents the sequel) there's no escape for me anytime soon. I have many traits that annoy my compatriot, but chief among them is probably my desire to know why my character is doing the things they are doing in games. In Lara Croft's case, is it, like, calisthenics? Does she just have a tomb-centered fitness regimen? It's a credit to Crystal Dynamics that, while they were in the process of resurrecting Tomb Raider, they also gave the character an overarching goal which the player can inherit if they choose. It's not an absolute necessity, and I don't mind creating that kind of stuff myself. But it's nice to have the desire for a coherent motivation recognized, and it enriches the series retroactively.